AI Insights · Timothy · April 2022
Top 5 Disney Games on Unified Platform in Middle East, Q1 2022
Explore the performance trends of the top 5 Disney games in the Middle East during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Disney games on a unified platform in the Middle East showcased varied performance trends. This analysis provides insights into the weekly downloads, revenue, and active user metrics for these popular games. The data comes from Sensor Tower, and more detailed insights can be found on their platform.
Marvel Contest of Champions from Kabam Games, Inc. displayed an interesting pattern in its weekly revenue, starting strong at approximately $51K in the last week of December and showing fluctuations throughout the quarter, ending at around $17K. Weekly downloads peaked at 16.8K in early February but saw a decline, closing the quarter at 6.6K. Active users showed a peak of about 26K in early February and ended the quarter with 17.3K.
MARVEL Strike Force: Squad RPG from Scopely, Inc. experienced a notable increase in weekly downloads, reaching 7.9K in late March. Revenue fluctuated, peaking at $11.6K in late December and ending at $6.9K. Active users also saw a significant peak at 7.6K in late March, up from 4.6K at the start of the quarter.
Disney Sorcerer's Arena by Glu Games LLC showed a steady revenue trend with peaks at $7.6K in mid-January and $5.6K in mid-February. Downloads remained relatively low, with a peak of 910 in mid-March. Active users had a slight increase, peaking at around 3K in mid-March.
MARVEL Future Fight from Netmarble Corporation saw a strong start in weekly downloads at 14.7K in mid-January, followed by a decline, closing the quarter at 1.1K. Revenue showed minor fluctuations, peaking at $7.2K in early January and ending at $4.9K. Active users consistently hovered around 40K throughout the quarter.
MARVEL Future Revolution, also from Netmarble Corporation, had a steady revenue trend with peaks at $4.6K in late January and $3.8K in late February. Downloads peaked at 3.6K in early January and tapered off to 1.4K by the end of March. Active users saw a decline from 13K in late December to 7.9K by the end of March.
These performance metrics highlight the dynamic nature of user engagement and revenue generation for Disney games in the Middle East. For more detailed insights and data, visit Sensor Tower.